More on strategy (opening)

As some of you asked me to share strategies, I will give you more informations. But I’m not totally convinced that’s a good idea. Finding the strategies is part of the interest of the game. If you share the same feeling, don’t read the following lines !!

The first thing to do, is to conquer the most possible neutral countries before 1804. This will give you more power when fighting against other empires.
But don’t spread all over the world. Focus on a region and try to conquer all its countries. If you conquer a region, you’ll win $10 000 every spring you owned it. This give a real boost !
To see which country belongs to which region, click on the left button at the bottom of the screen.

This opening strategy (like in chess) will vary according to you empire.

  • For USA, your geographical position is a good advantage. You’re the only empire on your region. So, it’s better to start by conquering North america.
  • For England, as you have a big advantage on the sea, with powerful an cheap fleet, you should try to conquer South Africa or South America because those regions have only a few borders with other countries.
  • For Japan, you should try to conquer Australia and pacific Islands. You’re the only empire in this region. Note : Japan is reserved for experimented players who want more challenge.
  • For France and Germany, you should try to conquer North Africa, South America or India.
  • For Russia, the price or your armies is an advantage at the begining of the game. You should try to conquer North Africa, India or Eastern Asia, but without buying ships. Only with armies.

You should also try to guess what are the opening strategies of other empires. If another empire attack the same region than you at the beginning of the game, it may be a good idea to leave this one and to attack another region…

Last advice, if the game is to too difficult, you can deactivate one or more Empire.

PS: You can share your strategies by replying to this post.

advices for beginners (levels explanation)

If your experiments difficulties here are my advices :

  • Do not attack other empires at the beginning of the game.  You should attack only neutral countries (in gray on the map) until 1804. If an AI attacks you before 1804, it’s only because you attacked it first.
  • Except japan (that is reserved for experimented players) all empires have the same power. But to win, each empire requires a specific strategy (focus on islands, conquer a region, dominate the sea by eliminating other players fleet, conquer quickly capitals …).
  • You should start at the lowest level of difficulty, because :
  • AI players will have to pay more for armies and ships. Consequently, they’ll have less armies and ships.
  • Most of ‘smart’ algorithms are deactivated
  • Only one AI at a time can attack you
  • Take care of countries incomes. Some countries worth much more than others. Focusing on high value countries at the beginning will give you quickly much more armies and ships

v 1.4

I’ve just submitted a new release (1.4) that correct the  Game Center Leaderboard display problem. Only the lowest scores were visible. It will probably be available before the end of the week on the App Store.

Thank you to TMG (US App Store review) for the info.

I also corrected “England” by “Britain” :$

 

v2 preview

I’m still working hard on the second version of Empires.

Here are some of the new stuffs that I have implemented in the v2 :

  •  You can now stop local network party (wifi/bluetooth) and resume the game later
  •  Each party has its own backup. So you can have multiple parties instead of only one in v1
  •  2 new type of party :
  •  pass & play : to play with your friends on the same device
  •  turn based (Game Center) : to play with your friends (or other peoples) over internet
  •  2 new optional rules
  •  the first restrict buying armies and ships in the starting capital. So reinforcement is more subtile
  •  the second one prevent to display armies and ships on other players countries. So spy is more important
  •  A brand new design (improved for retina and ipad)

And lot of other stuffs…

Fight solving rules

Lot of people ask me how does the game work internaly. What are the rules for solving a fight, how do I compute the losts etc etc. Therefore, I will try to post regulary with some infos, tips…
Please, excuse my poor english, this is not my native tongue,
I do my best :$

Today, I’m going to explain how do I choose who win a fight

To determine which player will win a fight the game operates in three steps :
- first, it computes the attacker points. Which is the number of attacker * the attacker factor (which is specific to each empire)
- second, it computes the defender points. Which is mainly the main formula plus some other factors (terrain, if country is fortified …)
- then, a ratio is computed to give a percentage of win for the attacker.

For instance, if the attacker has 100 points and the defender has 50 points, the attacker have 100/(100+50) of chance to win. Which is a 66% of chance to win.
A dice from 0 to 99 is rolled. If the result is below 66, the attacker win.

After this first phase, a second one take place to determine the losts. This will be explained in another post.

Empires 1.3

I will submitt before the end of the week a new update to Apple. (version 1.3)

It will contain :
- fixed a crash
- add game center leader board

And I’m still working on the second version of Empires.  More infos in an upcoming post.